Monday, November 1, 2010

more an overview

in the choose your own adventure style,

you are a sixteen year old Tracey Fletcher who wakes up one morning to find most people gone. Over time it transpires that there are a number of people remaining. but it is less than a percent of all people. I just told Elise about the rest. it is this extendid daydream I had all through like junior-high-high-school a little bit into college
but so like there will be like a group of you in whatever neghborhood and you'll be it as far as society is concerned - not totally

and at first there are all sorts of cool things like driving cars that you don't have to buy to stores with bunches of stuff.

but then there are problems because like you have to sort of rebuild parts of society and graft other things onto existing infrastructure

and so there is refrigeration, getting new food becomes more of a long term issue

My original hope is to have it be a generic city type neghborhood/ american suburb but more like a suburban city if it is that where there is enough of a center

I hope to solicit collaborations on certain lines of the choose your own adventure style. like you could do a 80-180 word page continuing on or making a new choice or some people/persons could control a longer area/span.

so then there are other tribes that come in and there are varying levels of morals

I'm trying to stick away from apocalyptic stuff - funny yeah - but stearing away from thunderdome style stuff at least for the first third which is more about you - a not specified whether male or female Tracey

and you go to your high school for the main thread of the choices and so there is learning and books and a sense of community as the you becomes more adept at applied knowledge, practical math and physics and engineering. (try maybe not to have just some "computer whiz who can just do anything by tapping at any computer screen.)

And it is in a while about the possibilities of industrial society on top of agrarian society but without all of the institution-driven forces on top of you you begin to regain your agency and feel your power and limitations as an individual, as a part of humanity and as a society as a whole with tribes and communities and an attempt for localization to win out - even as there are presumably wars and people arguing to be in charge. you miss a deal of that going on on other continents and news travels slowly at the speed of a human traveling.

and the limits of going beyond what you have been socialized to think and feel and value when given the freedom for new social relationships and situations

It is super fucking juicy and there are many different possible avenues of inquiry - which I think dovetails into the choose your own adventure bit.

No zombies - at least - it isn't mainly a zombie thing. the people just disappeared and there isn't a good explanation for it - and while some may be clinging to that past and some may wall themselves away in religious asceticism the main thrust is of a communnity with you in it trying to formulate a way to live, a way to live rightly, and a way to live with quality of life. the how when and where phases ; how do we eat, why do we eat, where shall we have lunch , survival, inquiry, sophistication

k

will use google docs - prob a spreadsheet too.

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